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Question by PetahNZ · Jan 03, 2014 at 10:47 AM · cloneasteroidsexplode

How do I explode multiple clones out of an object?

How do I explode multiple clones out of an object?

I have an asteroid which when killed I want to create multiple smaller clones of itself.

 for (int i = 0; i < 3; i++) {
     Transform clone = Instantiate(transform, transform.position, Quaternion.identity) as Transform;

     Vector3 scale = transform.localScale;
     scale.x /= 2;
     scale.y /= 2;
     scale.z /= 2;
     clone.localScale = scale;
 }

But because they are rigid bodies they just fly out from each other. How can I instantiate them so the explode out in a uniform pattern?

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Answer by GrKl · Jan 03, 2014 at 11:11 AM

I think you should not instantiate them all at the exact same location as they are rigid bodies add a random Vector3 to their position for that

then you should add a force to get them to move away from the original transform.position of the first asteroid

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