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Question by MasterN1 · Aug 15, 2017 at 11:53 AM · c#3dbooleansunity4.6

Can't do something while bool is true even if accessing other script.(C#)

l have 3 objects and 2 scripts. This is what first script does: When object A (Player) collides with object B (Ground), it sets bool called collided to true. using UnityEngine; using System.Collections;

 public class changegrav : MonoBehaviour {
     public bool collided;
     void Update () {
         Debug.Log (collided);       // I USED THIS TO CHECK IF SCRIPT WORKS PROPERLY, AND IT WORKED
     }
     void OnTriggerEnter (Collider other)
     {
         if (other.gameObject.name == "tground") {
             collided = true;
         }
     }
     void OnTriggerExit (Collider other)
     {
         if (other.gameObject.name == "tground") {
             collided = false;
         }
     }
 }

And my second script is attached to object C, and it supposed to play an animation if collided = true:

     using UnityEngine;
     using System.Collections;
     
     public class changegrav2 : MonoBehaviour {
         public GameObject objectOne;
         private changegrav otherScript;
         private bool collided;
         void Start (){
             otherScript = objectOne.GetComponent<changegrav> ();
             collided = otherScript.collided;
         }
     }

After realizing that its not working, l decided to remove Debug.Log from the first script and add it to the second script and l realized even if collided in first script is true, Debug.Log in second script always prints collided as FALSE . Its probably because l didn't called collided bool from script 1 to script 2 properly...maybe... ldk. If you have any ideas, plz let me know.

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avatar image HenryChinaski · Aug 15, 2017 at 12:11 PM 0
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$$anonymous$$aybe because you call it in Start()? Call "collided = otherScript.collided" in Update(). You can then say: if (collided) do

Generally you could also say directly:

if (otherScript.collided) do

avatar image MasterN1 HenryChinaski · Aug 15, 2017 at 12:34 PM 0
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Thank you so much, changing if(collided == true) to if(otherScript.collided == true) worked well.

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Answer by Lazarus-Overman · Aug 16, 2017 at 02:27 AM

Change the bool in your first script to : public static bool collided. Then, in the second script, just have :

void Update (){ if (changegrav.collided == true){ blah, blah, blah; }

By making a bool static in the first script you can easily check its status in any script as I did above. The blah, blah part would be your animation instructions. Good luck.

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avatar image Lazarus-Overman · Aug 16, 2017 at 02:29 AM 0
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Sorry, you need another "}" at the end to make it work properly.

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