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Question by KuPAfoo · Dec 22, 2013 at 12:37 AM · scalehitpoints

scaling Box (Health)

I'm about ready to let friends everywhere play my game... but the last element to add is the health bar registering damage. In another function I detect collision... but here, in the function below i should be passing the damage variable from another location into this function to calculate the actual number. I'm just tryiing to scale the object's width from 8 down to 0 one piece at a time... Nothing is working.

 private void success(){
         hpWidth-=1.0f;
         health.transform.lossyScale = new Vector3(Mathf.Clamp (health.transform.lossyScale.x-=hpWidth),
             health.transform.lossyScale.y,
             health.transform.lossyScale.z);
     //health.transform.Translate(2.0f, 0.6000001f, 0.5f);//when attacked my health changes    
     }
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avatar image Statement · Dec 22, 2013 at 12:42 AM 0
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Well, "nothing is working" is a vague description. You could start by removing the -= in line 3. That is not expected to work since lossyScale is a property and you are trying to modify a component of a temporary value. Try - ins$$anonymous$$d of -= on line 3.

Second is that you probably want to use $$anonymous$$athf.Clamp01, or you want to specify the $$anonymous$$ and max values to clamp with.

If you still have problems, please let us know what errors you are getting.

avatar image KuPAfoo · Dec 22, 2013 at 12:47 AM 0
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Nothing is working was a descriptor, not an order... I appreciate your help, but this is the error i'm receiving after using your advice

 error CS0200: Property or indexer `UnityEngine.Transform.lossyScale' cannot be assigned to (it is read only)
 
avatar image KuPAfoo · Dec 22, 2013 at 02:03 AM 0
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PERFECT! Thank you! alt text

12-21pun.png (65.5 kB)

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Answer by T27M · Dec 22, 2013 at 01:24 AM

I think you are looking for transform.localScale

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