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Question by conflictbliz · Dec 05, 2011 at 01:45 AM · taghitpoints

Hitpoints Tagged

I was wondering if you could tag this script instead of having on collision.

var damage : float;

function OnCollisionEnter (other : Collision){ // Tell the object you hit that it was damaged other.collider.gameObject.SendMessage("ApplyDamage", damage, SendMessageOptions.DontRequireReceiver); }

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avatar image conflictbliz · Dec 05, 2011 at 01:47 AM 0
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i want it so i can add a tag to the object so that it will apply damage to that object. EX... i want it to have a collision with object that is tagged apply damage = 100

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Answer by aldonaletto · Dec 05, 2011 at 02:43 AM

If you want to check the hit object's tag, do the following:

var damage : float;

function OnCollisionEnter (other : Collision){ if (other.transform.tag == "someTag"){ // Tell the object you hit that it was damaged other.transform.SendMessage("ApplyDamage", damage, SendMessageOptions.DontRequireReceiver); } } NOTE: Remember to place an ApplyDamage(damage: float) function in the object you want to damage.

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avatar image conflictbliz · Dec 08, 2011 at 02:32 AM 0
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Thanks for your script edited it and got it working so that i could just place a tag and it would take hit points away without having to attach another script.

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