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Question by unity_T2PcF_gS6-wL-g · Jun 19, 2019 at 10:22 AM · third-personspace shooterhitpoints

Need a Health Bar script for my game.

I'm currently making a space shooter game in which when a collider(asteroids, enemy ship, lasers etc.) hits my spaceship the health value decreases by 1 out of 10. Can anybody help me to make this script, I'm a newbie and my knowledge in C# is not much.

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Answer by Sgt_Spike · Jun 19, 2019 at 06:10 PM

Hi. Assuming you already have colliders set up for the objects, a script like this should work:

 public int maxHealth = 10;
 private int health;
 private bool playerDied;
 
 void Start()
 {
     playerDied = false;
     health = maxHealth;
 }
 
 private void OnTriggerEnter(Collider obj)
 {
     if(col.tag == "debris")
     {
         DecreaseHealth();
     }
 }
 
 private void DecreaseHealth()
 {
     health = health - 1;
 
     if(health <= 0)
     {
         playerDied = true;
     }
 }

Haven't tried the script myself but it should work. Just set up a tag for all the objects called 'debris' or whatever you want and try it out! Hopefully it helps.

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