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Question by losko · Apr 21, 2015 at 02:27 PM · mouse cursor

How to get mouse cursor in Vector3

I'm trying to make a script that gives Force to the object of position "X" in the direction of mouse cursor.

 public Transform start;
 public Vector3 end; //end = mouse cursot.
 GetComponent<Rigidbody>().AddForce(end * speed);

Such as to shoot an arrow from a bow. Bow is the "start" and aim mouse cursor. I tried everything I found, but nothing Is returned the exact coordinates of the mouse in vector3. In the first person is easy, but I can not do it in the third person.

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avatar image losko · Apr 21, 2015 at 04:57 PM 0
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This work in first person

 if (Input.GetButtonDown("Fire1"))
     {
     Ray rayOrigin =   Camera.main.ScreenPointToRay(Input.mousePosition);
     RaycastHit hitInfo;
     if (Physics.Raycast (rayOrigin, out hitInfo))
     {
       GetComponent<Rigidbody>().AddForce(rayOrigin.direction * shotSpeed);
     }

But in third person Ray start from camera and "rayOrigin.direction" no more pointing from Object to cursor. How to replace "Camera.main.ScreenPointToRay" with position of my object?

avatar image AlwaysSunny · Apr 21, 2015 at 05:01 PM 0
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I don't understand the question. Good English communication skills are essential for the English UA board.

How about a diagram or two to help your explanation? Diagrams can help overcome the language barrier.

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Answer by hbalint1 · Apr 21, 2015 at 06:22 PM

maybe:

  if (Input.GetButtonDown("Fire1"))
  {
      RaycastHit hitInfo;
      Vector3 mousePos = Input.mousePosition;
      mousePos.z = 10; // select distance = 10 units from the camera

      if (Physics.Raycast (yourObject.position, mousePos, out hitInfo))
      {
           GetComponent<Rigidbody>().AddForce(rayOrigin.direction * shotSpeed);
      }
  }

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