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Question by Dreave · Dec 23, 2011 at 07:52 PM · lookat

Look at mouse?

What I am trying to do is from a eagle eye view make my character point in the direction of my mouse, I am currently using the MouseLook script from the fps controller but this dosent work in the way which I want. Can anyone help me out?

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avatar image ByteSheep · Dec 23, 2011 at 08:00 PM 0
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I believe the AngryBots demo has the type of controls you're looking for - perhaps try using/learning from that script? The player rotates towards the mouse: http://www.youtube.com/watch?v=x$$anonymous$$aA6yRSDXk You can download the demo from the main unity site, don't know whether this is what you're looking for though.

avatar image FLASHDENMARK · Dec 23, 2011 at 08:05 PM 0
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You could properly use something simple as 'transform.LookAt(Input.mousePosition);' Not quite sure what you are going after here.

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Answer by Dreave · Dec 23, 2011 at 09:03 PM

I found this script which works fine, thanks for the help though.

 function Update() {
   var playerPlane = new Plane(Vector3.up, transform.position);
   var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
   var hitdist = 0.0;
   if (playerPlane.Raycast (ray, hitdist)){
       var targetPoint = ray.GetPoint(hitdist);
       var targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
       transform.rotation = targetRotation;
     }
 }
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avatar image Kagutsuchi · Jan 17, 2014 at 01:26 PM 0
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Hi! This is exactly what I'm looking for, but what if I wanted to rotate the X-axis aswell, not just the Y-axis?

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