Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by pippolo · Dec 05, 2017 at 02:37 PM · timertimer countdowntimersosc

UnityOSC and timer

Hi, I'm using UnityOSC and I'm trying to implement a timer so that, whenever a new message is received, there's a couple of seconds of delay before sending a new message. I think I missed something on the logical side because the timer is not working. The application displays a primitive shape based on the value received. The OSC is working, just the OSC message is not waiting for the timer. Thanks!


How it works:

  1. Check the received OSC message and its value

  2. If different from the previous one, destroy the old shape and create a new one

  3. If timer has expired, send a new OSC message


 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityOSC;
 using System.Net;
 
 public class ScreenR : MonoBehaviour
 {
 
     public KinectController kinect;
     public OSCController oscController;
     private GameObject shape;

     //time to wait
     public float waitTime = 100f;
     private float timer;

     public string outIP = "127.0.0.1";
     public int outPort = 9999;
 
     // current shape (1 cube, 2 sphere, 3 capsule)
     private int index;
 
     public int Index
     {
         get { return index; }
         set { index = value; }
     }
 
     void Start()
     {
         //initial index
         index = 1;
         // initial shape
         shape = GameObject.CreatePrimitive(PrimitiveType.Cube);
         //send the first message
         oscController.sendOsc(index);
 
         GetComponent<Renderer>().material.color = Color.black;
     }
 
     void Update()
     {
         //print("TIMER: " + timer);
 
         // check the received osc message
         // depending on its value, destroy the old shape
         // create a new shape
         // if timer expired, send a new osc message
 
         if (oscController.ReceivedVal == 1)
         {
             if (shape.name != "Cube") {
                 Destroy(shape);
                 shape = GameObject.CreatePrimitive(PrimitiveType.Cube);
             }
             timer += Time.deltaTime;
             if (timer > waitTime)
             {
                 index = 3;
                 oscController.sendOsc(index); //send new osc message
                 timer = 0f; //reset timer
             }
         }
         else if (oscController.ReceivedVal == 2)
         {
             if (shape.name != "Sphere")
             {
                 Destroy(shape);
                 shape = GameObject.CreatePrimitive(PrimitiveType.Sphere);
             }
             timer += Time.deltaTime;
             if (timer > waitTime)
             {
                 index = 1;
                 oscController.sendOsc(index); //send new osc message
                 timer = 0f; //reset timer
             }
         }
         else if (oscController.ReceivedVal == 3)
         {
             if (shape.name != "Capsule")
             {
                 Destroy(shape);
                 shape = GameObject.CreatePrimitive(PrimitiveType.Capsule);
             }
             timer += Time.deltaTime;
             if (timer > waitTime)
             {
                 index = 2;
                 oscController.sendOsc(index); //send new osc message
                 timer = 0f; //reset timer
             }
         }
         else
             print("ZERO: " + oscController.ReceivedVal);
     }
 
 }



Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

72 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make reverse countdown timer in unity? 1 Answer

Stop and Pause Timer 2 Answers

timer not ticking down 2 Answers

How do I make the timeScale not affect the timer? 1 Answer

Trying to make a timer work.. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges