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Question by eDorosh · Feb 08, 2017 at 04:35 PM · monobehaviourtimerswithout

How to implement temporal bonus which isn't Monobehaviour ?

I have set of Stats (attack, defense...) inside Monobehaviour controller. Each Stat has List of modifiers.

     public class Stat : BaseStat
     {
         List<StatModifier> modifiers = new List<StatModifier> ();
     }
     public class StatModifier
     {
         public float duration;
     }

How can I manage these temporal modifiers? As far as I understand I can't deal with System.Timers.Timer and give modifier opportunity to delete itself from list after over. One way is to Start coroutine in Controller and check list of modifiers one time per 1-2 seconds removing complete modifiers.

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avatar image Salmjak · Feb 08, 2017 at 05:11 PM 0
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The easiest/fastest way to implement this is probably as you say by a coroutine, yield 1 sec, decrement the duration then on the duration you can use an accessor to execute a function when the value is set to 0 or below, or just remove it from the list.

avatar image hexagonius · Feb 08, 2017 at 05:48 PM 0
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or you just save the time they're created and pass the current time to them from the controller. they can then check themselves if it's time to decay

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