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Question by keeperkai2 · May 26, 2017 at 10:07 AM · c#unity 5game development

LayerMask.NameToLayer is not allowed

This has been a really long project, I started out in unity 3 and upgraded through 4 and now 5. This is one of the most strange things that I have encountered so far. Basically when upgrading from Unity 4 to 5, they made it so that we shouldn't call functions like NameToLayer anywhere( which was perfectly fine in Unity 4), they restrict it to be only called in functions like Awake(), Start()...etc. Funny thing is, now I've removed every single call to LayerMask.NameToLayer in my entire project: alt text

As you can see there are no references to the LayerMask.NameToLayer function at all in my project anymore. However, I'm still getting this every time I save a script and go back to the Unity Editor: alt text NameToLayer is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'GameSingleton' on game object 'GameSingleton'. See "Script Serialization" page in the Unity Manual for further details. UnityEngine.LayerMask:GetMask(String[]) GameSingleton:.cctor()

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avatar image tanoshimi · May 26, 2017 at 10:40 AM 0
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You're looking in the wrong script file - the error says the problem is in GameSingleton, so please post the code for that..

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Answer by Bunny83 · May 26, 2017 at 10:50 AM

LayerMask.NameToLayer is also used internally by Unity. As you can see from the stacktrace it's actually called inside LayerMask.GetMask() which in turn got called from your GameSingleton constructor. So you have some code in the constructor of your GameSingleton class that is directly or indirectly using it.

 // LayerMask.GetMask()
 public static int GetMask(params string[] layerNames)
 {
     if (layerNames == null)
         throw new ArgumentNullException("layerNames");
     int num = 0;
     for (int i = 0; i < layerNames.Length; i++)
     {
         string layerName = layerNames[i];
         int num2 = LayerMask.NameToLayer(layerName);
         if (num2 != -1)
             num |= 1 << num2;
     }
     return num;
 }

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avatar image keeperkai2 · May 26, 2017 at 11:25 AM 0
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I remember removing every line of Get$$anonymous$$ask before, probably didn't do the same for NameToLayer that time, after removing Get$$anonymous$$ask/NameToLayer it seems that it is normal again. Thank you! Somehow I forgot how to read lol, maybe because it didn't give me the whole stack trace like normal exceptions and because of my experience in Unity 3 the shader compilor often threw very useless exception info(often wrong that wasted hours of my time) that my brain just chose to ignore it lol.

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