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Question by ngajay · May 09, 2012 at 08:14 AM · timetimercountdowntime.time

How to reset Time.time ?

Please help.. My scenario is display CustomerA(prefab) which have a timer script in object, after i click a CustomerA, it's will destroy and display againt CustomerA in random time and timer countdown againt from beginning..

I already create a script called CustomerTimer.cs which attached to CustomerA to make countdown timer in it

CustomerTimer.cs


 private void Update () 
 {
     if(!stopTime)
     {
        countDownTime();
     }
 }
 
 private void countDownTime()
 {        
     timesRemaining = startingCountDownTimer - Time.time;
     percent = timesRemaining / startingCountDownTimer * 100;//calculate percent
     setSprite(percent);//if percent is 0 then object will be destroy automaticly        
 }



Object will be destroy if i click on an object and object will be appear again in random time.

For example if starting count down from 45 second and object destroy at second 20 (timesRemaining = 45-20 = 15) then after object respawn again a new game object timesRemaining will be start from 15 because Time.time is not reset from 1 again

Can i reset a Time.time but in one game object only ? I know the problem but i don't know how to solve it..

Sorry for my bad English.. Thanks

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Answer by dhanrajsinh24 · Jun 13, 2014 at 08:55 AM

Time.time is read only and it can not be resetted. You have to use System.time.timer class of C# for your calcualtions.

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