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Apply a particle effect to a texture
Hi,
I cannot figure out, for the life of me, how to apply a particle effect to a texture, so then this can be saved as an image by the user.
I usually paint pixels as follows:
tex.SetPixels(x, y, lengthX, lengthY, pixels, 0);
tex.Apply();
Thanks in advance to anyone with a clue.
:)
What do you mean apply a "particle effect" to a texture? Like a decal (i.e bullet holes on a wall)?
I would like to create an app to let users to draw on lines using particle effects and then save the drawing they drew
Ohhh, well crap...I have no idea, hah. Or do I? It seems to me that you would be able to have a camera that renders only these particle effects. Then you could take a snapshot from its render to alpha blend it with the texture of your canvas. There's probably better ways to do what your wanting but if you don't get anything else
thanks ill try that approach if I don't find something better
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