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Question by 19XDXD · Dec 02, 2013 at 04:33 PM · textureparticlestexture2d

Apply a particle effect to a texture

Hi,

I cannot figure out, for the life of me, how to apply a particle effect to a texture, so then this can be saved as an image by the user.

I usually paint pixels as follows:

 tex.SetPixels(x, y, lengthX, lengthY, pixels, 0);
 tex.Apply();

Thanks in advance to anyone with a clue.

:)

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avatar image ThePunisher · Dec 02, 2013 at 11:16 PM 0
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What do you mean apply a "particle effect" to a texture? Like a decal (i.e bullet holes on a wall)?

avatar image 19XDXD · Dec 03, 2013 at 01:55 PM 0
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I would like to create an app to let users to draw on lines using particle effects and then save the drawing they drew

avatar image ThePunisher · Dec 03, 2013 at 07:10 PM 0
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Ohhh, well crap...I have no idea, hah. Or do I? It seems to me that you would be able to have a camera that renders only these particle effects. Then you could take a snapshot from its render to alpha blend it with the texture of your canvas. There's probably better ways to do what your wanting but if you don't get anything else

avatar image 19XDXD · Dec 04, 2013 at 12:33 PM 0
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thanks ill try that approach if I don't find something better

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