Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by tonycoculuzzi · Sep 20, 2013 at 08:35 PM · texturetexture2dimagealphablending

Blending two Texture2D

Is there a way to blend two Texture2D objects so the bottom texture has the top texture added on top of it, using the top texture's alpha channel to properly paste the image on top instead of completely overriding the pixels in the bottom texture?

I've tried the GetPixels/SetPixels and GetPixels32/SetPixels32 methods, and they seem to replace the entire texture with the SetPixels texture, instead of blending them.

Also, it seems as if Unity doesn't allow the use of System.Drawing, so the regular C# bitmap classes seem to be out of the question..

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Wiki

Answer by hammil · Sep 20, 2013 at 09:40 PM

I think this would certainly be possible with get/setpixels. You'd just need to properly interpolate between the pixels.. Hm. It would be something like:

 newColour = topColour * topAlpha + ( (bottomColour-1) * (bottomAlpha-topAlpha) )
 newAlpha = topAlpha + bottomAlpha

You'd need to do the first one for each colour. I took the liberty of putting this into a helper method:

 static float BlendSubpixel(float top, float bottom, float alphaTop, float alphaBottom){
     return (top * alphaTop) + ( (bottom-1f) * (alphaBottom-alphaTop) );
 }
 public static Color AlphaBlend(Color top, Color bottom){
     return new Color(BlendSubpixel(top.r,bottom.r,top.a,bottom.a),
         BlendSubpixel(top.g,bottom.g,top.a,bottom.a),
         BlendSubpixel(top.b,bottom.b,top.a,bottom.a), 
         top.a + bottom.a
         );
 }

That's from some notebook calculations, so you might have to play around with them. But theoretically, you'd just need to set each pixel that way, and you'd have your properly alpha-blended result.

Regarding System.Drawing: First, go to Edit>Project Settings>Player. In the second platform icon (Standalone), under API Compatability Level, select '.NET 2.0', /not/ the subset. Then, in MonoDevelop, on the first solution (Assembly-CSharp (you need to have a C# script open, and the Solution panel, to see it)), right-click References, Edit References. Scroll down to find System.Drawing, and select it.

Of course, if I were in your position, I'd simply use GUI.DrawTexture as necessary (textures are automatically alpha-blended on top of each other in the order they are drawn). This is assuming you are displaying the textures on screen, and not on a mesh, say.

I think that's everything. Let me know if you have any questions.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Assiging an Image to a Button 1 Answer

Changing color of texture with transparency efficiently 0 Answers

shown like 16bit color image 1 Answer

Difficulty loading alpha textures at runtime 0 Answers

Scaling / Resizing an Image (Texture2D) 6 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges