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Question by JohnWilms3 · Feb 07, 2018 at 06:44 PM · collisiondeath

How to use collisions to restart a scene

Im making a simple platformer. In it i have black blocks that should restart the scene if touchedby the player. How do i achieve this. Here is my player code //Movement public float speed; public float jump; float moveVelocity;

 //Grounded Vars
 bool grounded = true;

 void Update()
 {
     //Jumping
     if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.Z) || Input.GetKeyDown(KeyCode.W))
     {
         if (grounded)
         {
             GetComponent<Rigidbody2D>().velocity = new Vector2(GetComponent<Rigidbody2D>().velocity.x, jump);
         }
     }

     moveVelocity = 0;

     //Left Right Movement
     if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
     {
         moveVelocity = -speed;
     }
     if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
     {
         moveVelocity = speed;
     }

     GetComponent<Rigidbody2D>().velocity = new Vector2(moveVelocity, GetComponent<Rigidbody2D>().velocity.y);

 }
 //Check if Grounded
 void OnTriggerEnter2D()
 {
     grounded = true;
 }
 void OnTriggerExit2D()
 {
     grounded = false;
 }

}

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Answer by mgsirotti24 · Feb 08, 2018 at 01:42 AM

Try putting this in a collision/trigger function:

 SceneManager.LoadScene(SceneManager.GetActiveScene().name);

Make sure to include

 using UnityEngine.SceneManagement;
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