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Question by Ybs · Jun 10, 2017 at 03:46 PM · uiguiserializationmenubuild error

UI problem in build

Hi all,

I have created a menu with a Canvas and four buttons, with a text child each. In game mode it works fine, but in the build no item shows. If I create a debug build, it says this:

"A script behaviour (probably UnityEngine.UI.Button?) has a different serialization layout when loading. (Read number bytes but expected higher number bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?"

I haven't yet used any serialization code in this project, so I find this weird to say the least.

Thank you for your help alt text

cattura1.png (26.8 kB)
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Answer by Adam-Mechtley · Jun 11, 2017 at 08:57 AM

Hi there! Assuming you are not using a custom version of the UnityEngine.UI.dll, could you please use the bug reporter to file a bug on this issue?

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avatar image Ybs · Jun 11, 2017 at 09:26 AM 0
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Yep, I did that. And I confirm I am not using any custom version of the UI since this is the very first time I even use the UI.

:)

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