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Question by Abacab · May 15, 2015 at 12:08 PM · gameobjectmenualphasetactive

SetActive or GetComponent().alpha

Hello!

Which one of these is easier to handle for mobile devices:

GameObject.SetActive(true/false); or GameObject.GetComponent().alpha = 1/0;

Thanks in advance!

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avatar image Mehul-Rughani · May 15, 2015 at 12:31 PM 1
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i would suggest active/deactive

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Answer by Landern · May 15, 2015 at 12:40 PM

Using SetActive will ensure that all components are also inactive. This is not the case with setting the alpha to enforce transparency. Alpha will not kill rigidbodies or colliders etc and could/may/will lead to very silly things going on in your game scene(probably).

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avatar image HarshadK · May 15, 2015 at 12:58 PM 2
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Just to add setting alpha would also require additional unnecessary computations on shader side for transparency.

avatar image Landern · May 15, 2015 at 12:59 PM 0
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@Harshad$$anonymous$$ +1, so true

avatar image Abacab · May 15, 2015 at 01:00 PM 0
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Thank you both for your answers!

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