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Question by Kek_Kek · Nov 20, 2017 at 10:48 PM · collidertriggercursor

How to enable cursor on trigger

I created a canvas that would appear once the player hits an AI. The only problem is the mouse won't show. Here is my current script. { public Canvas myCanvas;

     private void OnTriggerEnter(Collider AI)
     {
         if (AI.gameObject.name == "It")
         {
             myCanvas.GetComponent<CanvasGroup>().alpha = 1;
             gameObject.SetActive(false);
             Cursor.visible = true;
 
         }
        
     }
     private void OnTriggerExit(Collider other)
     {
         myCanvas.GetComponent<CanvasGroup>().alpha = 0;
     }
 }
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avatar image jchester07 · Nov 21, 2017 at 02:49 AM 0
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Have you checked if OnTriggerEnter is being called?

If not, consider checking the required components for it to be called.

If yes, Does it work when you remove your condition and trigger to any colliders?

avatar image Kek_Kek jchester07 · Nov 21, 2017 at 08:23 PM 0
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The components are correct. I removed the condition and used another trigger and the mouse still won't show up.

avatar image Kek_Kek jchester07 · Nov 21, 2017 at 08:31 PM 0
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Wait never $$anonymous$$d I fixed the problem. I had a cursor lock on in my walk script which disabled the mouse. Thank you for the help.

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Answer by EmreB05 · Nov 21, 2017 at 08:29 PM

Heres the API page: https://docs.unity3d.com/ScriptReference/Cursor-visible.html

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