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Question by Digital-Phantom · Jan 11, 2015 at 10:08 AM · javascriptcursorenablelockcursor

Can't enable Cursor

In my game I have a script running that basically hides/locks my cursor and puts a custom crosshair on a GUI.

 #pragma strict
 
 var crosshairTex : Texture; // Crosshair texture goes here
 var position : Rect; // Position of the crosshair
 static var OriginalOn = true;
 
 function Start ()
     {
         Screen.lockCursor = true;
     }
 
 
 function Update ()
     {
         position = Rect((Screen.width - crosshairTex.width)/2, (Screen.height - crosshairTex.height)/2, crosshairTex.width, crosshairTex.height);
         // Determines the width/height of our crosshair position
     }
     
 function OnGUI ()
     {
         if (OriginalOn == true)
             {
                 GUI.DrawTexture(position, crosshairTex); // Draws the crosshair texture
                 Screen.showCursor = false; // Disables the cursor from being visable
             }
     
     }

At various stages throughout the game the player can change views. To do this I have another script that changes the view and disables the above script. (I checked the inspector during play, it does uncheck the script)

 var cam1 : Camera;
 var cam2 : Camera;
 var cam2Active : boolean = false;
 
 function Start()
 {
     cam1.enabled = true;
     cam2.enabled = false;
 }
 
 function Update()
 {
     var freezePlayer = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren(CustomCrosshair);
  
     if (cam2Active == false)
         {
             if(Input.GetKeyDown(KeyCode.C))
             {
                 cam1.enabled = false;
                 cam2.enabled = true;
                 freezePlayer.enabled = false;
                 cam2Active = true;
                 EnableCursor();
             }
         }
     
     else    
         
     if (cam2Active == true)
         {
             if(Input.GetKeyDown(KeyCode.C))
             {
                 cam1.enabled = true;
                 cam2.enabled = false;
                 freezePlayer.enabled = true;
                 cam2Active = false;
             }
         }
 }
 

I thought the cursor would automatically re-enable but it didn't. So I decided to put in a coroutine to enable the cursor again

 function EnableCursor()
     {
         Screen.showCursor = true; // Enables the cursor to be visable again
     }
 

But for some reason it doesn't work. How can I get the cursor to be enabled again? (apart from having to press the ESC key every time)

???

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avatar image Digital-Phantom · Jan 11, 2015 at 06:13 PM 0
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Anybody?

C'mon guys, don't won't to end my day off work and not have a single issue resolved, that'll put me in a bad mood all week...lol. There must be a workaround somehow ???

avatar image Digital-Phantom · Jan 12, 2015 at 01:29 PM 0
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Yes that worked !

@sam2k13 if you want to put your suggestion in the answer section, I'd be happy to vote it up for you !

And many thanks

:)

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Answer by sam2k13 · Jan 11, 2015 at 09:21 PM

Try using

Screen.lockCursor = false;

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