Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by NomDeiX · Apr 13, 2017 at 03:18 PM · playercursortimescalelockcursorpausegame

void Update problem

Hello, I created door with keypad script. Everything works fine except if the doors open Im not able to use my pause script. After doors open and i use pause script the player can rotate which doesnt happen before door script is used. I guess its because in update i called : fpsplayer.GetComponent().enabled = true; But Im not sure how to fix it. Any solutions ? Door script (screenshots) : http://imgur.com/a/fzpmE http://imgur.com/a/KmRg6

Pause Script:

 public Transform canvas;
 public Transform Player;
 public Transform ControlsImage;
 
 
 
 
 // Update is called once per frame
 void Update () {
     if (Input.GetKeyDown(KeyCode.Escape))
     {
         Pause();
     }
 }
 public void Pause()
 {
     if (canvas.gameObject.activeInHierarchy == false)
     {
         canvas.gameObject.SetActive(true);
         Time.timeScale = 0;
         Player.GetComponent<FirstPersonController>().enabled = false;
         AudioListener.volume = 0;
         Cursor.visible = true;
         Cursor.lockState = CursorLockMode.None;
         ControlsImage.gameObject.SetActive (false);
         
     }
     else
     {
         canvas.gameObject.SetActive(false);
         Time.timeScale = 1;
         Player.GetComponent<FirstPersonController>().enabled = true;
         AudioListener.volume = 1;
         Cursor.visible = false;
         Cursor.lockState = CursorLockMode.Locked;
         ControlsImage.gameObject.SetActive (false);
     }
 }





Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

[SOLVED] My Cursor Stays Visible When Exiting my Pause Menu Even Though I Have Called the Cursor.Visible Function When Exiting the Menu 1 Answer

Unity 2020+ Project: Cursor Lock Requires Additional Click 0 Answers

"Cursor.lockState = CursorLockMode.Locked" causes Unity to run in slow motion 0 Answers

Cursor.lockState Not working unity 2018.2 2 Answers

Player Can Not get off platform 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges