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Question by MortyDK · Nov 13, 2016 at 06:06 PM · scripting problemcursorlock-cursor

Lock cursor on current position

Hi guys,

I'm trying to have the cursor locked when holding down right mouse button, without cursor being move to center with CursorLockMode.Locked. So when mousebutton is released, the cursor is at the same position as before

I can't seem to find any recent info on how to do this. Isn't there a built in method for this? :)

Hope someone can help me out here.

Thanks Morten

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Answer by mwnDK1402 · Nov 13, 2016 at 06:22 PM

This might help you: http://answers.unity3d.com/questions/9408/set-cursor-position.html

NightmarexGR created this API that might help you: https://forum.unity3d.com/threads/set-cursor-position.242832/#post-1606714

Example using NightmarexGR's API:

 // When you start locking the cursor - mousePosition, of course, needs to be a field that you can access from the script you want to lock the mouse with
 Vector2 mousePosition = HardwareCursor.GetPosition();
 
 // While you are locking the cursor
 HardwareCursor.SetPosition (mousePosition);
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avatar image MortyDK · Nov 13, 2016 at 09:06 PM 0
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Thanks for your answer. I have seen his API, i'm just hoping to do this without paying 18 EUR for a simple thing like this :)

avatar image unityguythingok · Mar 19, 2020 at 06:16 PM 0
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this gives me a error and it says: 'The Name "HardwareCursor" does not exist '

avatar image Bunny83 unityguythingok · Mar 19, 2020 at 07:43 PM 0
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Well, did you actually purchase the API linked in the forum post? If you bought it, have you actually imported it into your Unity project?

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Answer by Link17x · Mar 19, 2020 at 07:52 PM

Setting the mouse cursor position is windows sided, rather than controlled by Unity. Check out this answer http://answers.unity.com/answers/1476158/view.html which imports a Windows DLL that seems to solve your problem BUT bare in mind this won't be multi-platform, so if you intend to release on anything other than Windows you will need to adjust this for other platform releases.

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