Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by D3m0nE · Jul 22, 2013 at 07:28 PM · raycastshootingshootaccuracy

Problem in Shooting Accuracy

Hello everyone i got Problem in Shooting Accuracy using Raycast

Here is The Script :

     var hit: RaycastHit;
     
     if (Physics.Raycast(SpawnPoint.position, SpawnPoint.forward, hit)){
     
       var delay = hit.distance / bulletSpeed;
       
       var hitPt = hit.point;
       
       hitPt.y -= delay * 9.8;
       
       var dir = hitPt - SpawnPoint.position;
       yield WaitForSeconds(delay);
       
       // then do the actual shooting:
     
     
         if (Physics.Raycast(SpawnPoint.position, dir, hit)){
       if(hit.collider.gameObject.name == "Cube1"){
      hit.rigidbody.AddForceAtPosition(20 * SpawnPoint.forward , hit.point);
 
  }
  
       }
       
       
     Debug.DrawRay(SpawnPoint.position,dir * 20,Color.red);
         
     }


and the issue is

alt text

the Red Crosshair aiming on the box but when i shoot it draw ray but its next the box

the Accuracy is wrong

can anyone fix my script

accc.png (95.8 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Benproductions1 · Jul 23, 2013 at 02:17 AM 0
Share

That is probably, because your "spawnPoint" is not facing in the right direction.

Just as a note, all FPS games shoot from the camera, not the gun :)

avatar image D3m0nE · Jul 23, 2013 at 02:23 AM 0
Share

thanks .. and ya the spawn point is exactly in the center of my camera

avatar image Benproductions1 · Jul 23, 2013 at 02:41 AM 0
Share

What do you mean by "the centre"? is it a child of the camera and only has an offset on the Z axis?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with raycasting in direction of mouse 0 Answers

shooting problem with raycasting 1 Answer

Launch a projectile from one object to another 1 Answer

How to stop enemies from shooting each other 1 Answer

Air Strike shoot aiming at cross hairs in middle of the screen 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges