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Question by Ian9921 · Nov 04, 2016 at 04:20 AM · raycastenemyshootingraycastingshoot

How to stop enemies from shooting each other

Okay so I'm making a 2D video game in the style of Space Invaders, but I'm having an issue where the enemies on the top row shoot those on the lower rows. I honestly don't know how to stop them from shooting. I have considered raycasting, but I haven't used that in a long time, and never on a 2D product. My current script controlling when they shoot looks like this:

 #pragma strict
 var enemyShot : Transform;
 
 var shotTime = 1000;
 var timeToShot = 0;
 
 function Start () {
 
 }
 
 function Update () {
     timeToShot ++;
     if (timeToShot == shotTime){
         Instantiate(enemyShot, transform.position, transform.rotation);
         timeToShot = 0;
     }
 }
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avatar image Cynikal ♦ · Nov 04, 2016 at 05:08 AM 0
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Post your targeting script.. The script you posted doesn't show it's target acquisition stuff.

avatar image Ian9921 Cynikal ♦ · Nov 04, 2016 at 03:45 PM 0
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That's because they don't really target. They just kinda shoot straight down, in the general direction of the player, and hope they hit something. Surprisingly effective.

avatar image Shaolin-Dave · Nov 04, 2016 at 05:16 AM 0
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"I have considered raycasting"..

That's exactly what you should do.

avatar image NoseKills Shaolin-Dave · Nov 04, 2016 at 03:26 PM 0
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Post comments as comments. I'll convert this one for you.

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Answer by HarshadK · Nov 04, 2016 at 05:19 AM

You can use Layers for this. Set your enemies and player on different layers and perform raycasting. There is an example of it on the linked layers page from documentation.

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