- Home /
How to get smooth shoot animations between aim and hip fire?
Ok so basically I have 2 different parts to my script saying that when I'm hip firing I play one animation and when I'm aiming and shooting I play another. However, I want to find a way of playing a shoot animation for when I haven't fully aimed in yet but I'm shooting (in between aimed down sight and hip). Do I have to control the position of the gun in the script rather than playing an animation?
And what is the problem in using Stop/Play or just CrossFade if you're using legacy animation, or setting up a proper transition in your animator controller if you're using $$anonymous$$ecanim?
Don't know how to do any of what you just said lol. Im pretty new to Unity so...
Answer by esitoinatteso · Dec 24, 2014 at 02:35 PM
Hi! If you're new to Unity, consider to stick as best as you can with the Docs! Check these things, they might help you:
I believe they're related to what you're trying to achieve. Good luck! :D
Your answer
![](https://koobas.hobune.stream/wayback/20220613174758im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Bombs and Sniper Camera 1 Answer
Aiming down the sight 0 Answers
How to shoot a rocket in the direction object is facing 3 Answers
Third Person Aiming 0 Answers
How to move a characters arm when an animation is playing 3 Answers