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Question by Time4Panda · Dec 24, 2014 at 01:40 PM · aiminggun-animation

How to get smooth shoot animations between aim and hip fire?

Ok so basically I have 2 different parts to my script saying that when I'm hip firing I play one animation and when I'm aiming and shooting I play another. However, I want to find a way of playing a shoot animation for when I haven't fully aimed in yet but I'm shooting (in between aimed down sight and hip). Do I have to control the position of the gun in the script rather than playing an animation?

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avatar image SkaredCreations · Dec 24, 2014 at 01:44 PM 0
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And what is the problem in using Stop/Play or just CrossFade if you're using legacy animation, or setting up a proper transition in your animator controller if you're using $$anonymous$$ecanim?

avatar image Time4Panda · Dec 24, 2014 at 02:18 PM 0
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Don't know how to do any of what you just said lol. Im pretty new to Unity so...

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Answer by esitoinatteso · Dec 24, 2014 at 02:35 PM

Hi! If you're new to Unity, consider to stick as best as you can with the Docs! Check these things, they might help you:

  1. Animator Manual

  2. Scripting CrossFade

I believe they're related to what you're trying to achieve. Good luck! :D

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