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Question by user-3061 (yahoo) · Feb 01, 2011 at 09:32 AM · movementcarflyhovering

Hovercar-like movement?

Hi, im a beginner both unity and scripting. Basically, im trying to make a hover-car like controller. I got a gameobject that floats on a plane. How do i make the gameobject rotate/float around randomly and smoothly without using animations? I heard that you can use the sinus modifier to do this, but i dont know how to use it to rotate the gameobject around, not deforming it. How do i do this?

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Answer by Jean-Fabre · Feb 01, 2011 at 10:27 AM

Hi,

You might want to look at buoyancy keyword in Unity answers and the forums actually, you don't want a boat but hovering is actually a very similar behavior.

http://answers.unity3d.com/questions/4385/how-can-i-implement-physics-objects-which-float-in-water

Bye,

Jean

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avatar image user-3061 (yahoo) · Feb 01, 2011 at 11:04 AM 0
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il try looking at them, thanks for the reply

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