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Question by fdq09eca · Jul 11, 2021 at 02:56 AM · patrolskyhovering

how to make microgame hoverbot to patrol in the sky

Hi, I am a newcomer. I am sorry if asked something stupid.

I am trying to place a hoverbot that patrols in the sky but I cannot simply drag its Y-axis up. Otherwise, it goes back to the ground and hovers at the same height when the scene is loaded. If I drag the Y-axis too high, the NavMesh cannot detect it and causing the following error.

 "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
 UnityEngine.AI.NavMeshAgent:SetDestination (UnityEngine.Vector3)
 Unity.FPS.AI.EnemyController:SetNavDestination (UnityEngine.Vector3) (at Assets/FPS/Scripts/AI/EnemyController.cs:318)
 Unity.FPS.AI.EnemyMobile:UpdateCurrentAiState () (at Assets/FPS/Scripts/AI/EnemyMobile.cs:112)
 Unity.FPS.AI.EnemyMobile:Update () (at Assets/FPS/Scripts/AI/EnemyMobile.cs:65)

Why is it? Is there any way I could achieve the goal? Thank you.

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