Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Reaven99 · Feb 18, 2016 at 11:47 AM · physicsrigidbodyjointshovering

Rigidbody hover, bodies connected with joints should hover together.

Hello,

I am having trouble making some sort of "hover" rigidbody.

I have a couple of rigidbodies with different mass connected to eachother with a "fixed" joint. 1 of those rigidbodies will have a script that whould make them all hover [because they are connected] But somehow i cannot figure out the neccesary math to make them hover.

I have tried both: RB.AddForce(-Physics.gravity,ForceMode.Acceleration); RB.AddForce(-RB.velocity,ForceMode.VelocityChange);

But they wont hover it perfectly, and that is because there are other bodies connected to the hover body.

I cannot loop through them to get all the connected mass needed as those bodies can get destroyed at runtime, and they are not connected both ways.

Thank you in advance.

Regards

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Feb 18, 2016 at 11:47 AM 0
Share

Allow for a little give and take.

$$anonymous$$ake a little routine that detects if the object is losing altitude and if it is, correct it by increasing the upward force. This will allow for adding of extra mass and could give a realistic feel to mass-loading the object.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to use a joint or other methods to create a joint-like effect that allows a rigidbody to rotate around an anchor in all axes? 1 Answer

Violent shaking when using position drive in Configurable Joints 1 Answer

Need Hinge Joint to interact with only one object, but still collide with others 0 Answers

How do I connect multiple spheres using joints and make a character? 1 Answer

Freezing Rotation and Joints (Swing / Rope) Physics Issues 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges