FPS y-axis mouse look not working on a render texture
Hello,
I am currently using the FPS controller prefab in a project where I also do a render to texture to show my game. Basically I'm going for a pixelated look, so I rendered the FPS controller camera to a target render texture, which I applied to a quad showed by a second camera.
The render texture works perfectly, except I have one really strange (and big) issue: my y-axis mouse look doesn't work anymore.
It works when I disable the render target texture, and when I change the quad dimension to see my skybox outside of the quad I see that it is moving properly on the y-axis, while it is still locked on my render texture.
Here is a video to help illustrate what I'm trying to say
I don't know where it comes from, does someone have an idea?
Thanks for your help!
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