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Merry Fragmas 3.0 multi user error on the client
I'm doing this great tutorial, for multi client where there's a character controller that is enabled only on the local player. But when I choose the build to be the host, and the editor to be the client I see that my player prefab, in "Network Information" is not set as a localPlayer. and I receive this massage:
Spawn scene object not found for 1 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
So I can't move the player at all on the client, but only on the host.
What can possibly cause this to happen? Lets see: I've added the Network Manager + 2 components (manager and hud) Player + two components (identity +transform) SpawnPoint+1 component(start position)
Any idea what can it be?
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