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Question by BraniDev · Mar 01, 2020 at 10:54 PM · jumpinganimationsdouble jump

Please Help me fix my code (jumping animation playing once)

please help me fix my code (i know is messy it is my first time) i was changing my code from PC > mobile and these errors i get : jump only once should be twice and play animation only for first time

 public void JumpingStuff()
     {
 
 
         if (_grounded == true)
 
         {
             playerAS.clip = playerjump2;
             playerAS.Play();
             extraJumps = extraJumpsValue;
             m_Jump = true;
 
             //here allow to end the animation if some time was passed
             if (!hasJumped && m_Animator.GetBool("Jumping"))
             {
                 m_Animator.SetBool("Jumping", false);
 
 
             }
 
 
 
         }
         //(Input.GetKeyDown(KeyCode.Space) && extraJumps > 0)
         // PC
         if 
            (extraJumps > 0)
 
 
         {
 
             rb.velocity = Vector2.up * jumpForce;
             extraJumps--;
 
 
             if (m_Jump == true)
                 m_Animator.SetBool("Jumping", true);
             playerAS.clip = playerjump;
             playerAS.Play();
             //Debug.Log("playing jumping animation");
 
 
 
 
             //here your player has began the jump
             if (!hasJumped)
             {
                 hasJumped = true;
                 StartCoroutine("WaitBitAfterJump");
 
                 //Play sound when he jump
 
                 //playerAS.PlayOneShot(playerjump);
 
             }
 
 
 
         }
         //(Input.GetKeyDown(KeyCode.Space) && extraJumps == 0 && _grounded == true)
         //PC
         else if (extraJumps == 0 && _grounded == true)
 
         {
 
 
             rb.velocity = Vector2.up * jumpForce;
             rb.velocity = new Vector2(rb.velocity.x, jumpForce);
             m_Animator.SetBool("Jumping", false);
             Debug.Log("I am Jumping");
         }
 
     }
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