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This question was closed Jan 17, 2015 at 03:51 AM by AlucardJay for the following reason:

Duplicate Question, in general; and by user : http://answers.unity3d.com/questions/878382/audio-or-music-to-continue-playing-between-scene.html

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Question by Haythamcrc · Jan 16, 2015 at 08:59 PM · audiosource

Audio or Music to continue playing between scene changes

Is there a simple way to have audio like a background music track to carry over to another scene without stopping or restarting? but in some scenes and change the music in other scenes, and Thanks!

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avatar image CelloCoder · Jan 16, 2015 at 10:45 PM 0
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Have you tried using

 DontDestroyOnLoad (myGameObject);


where myGameObject is an extra gameObject that plays music, does control, etc.

This should make the GameObject given be kept upon loading a new scene.

avatar image AlucardJay · Jan 17, 2015 at 03:47 AM 0
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http://answers.unity3d.com/questions/413203/continuous-music-across-multiple-scenes.html

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Answer by W.Walter · Jan 17, 2015 at 12:51 AM

I believe this would be possible. For a start you would need to use DontDestroyOnLoad (look it up in the documentation) on your music track GameObject so that it doesn't get destroyed when the new level gets loaded (you could then destroy it yourself later). Also, you may have to use LoadLevelAsync (unfortunately its pro only) to avoid the game completely freezing while it loads the new level... not 100% sure about that though.

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