Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Hathakas · Sep 20, 2015 at 03:52 AM · uieventtoggle

Is there an event other than OnValueChanged for Toggle UI?

Hey there!

I'm trying to figure out a way to have a toggle button on the UI, for an RTS style game. This is how it's working right now:

I click the toggle, The On Value Changed, is linked to a button with the alpha all the way down, so it brings the alpha up so I can see the button.

I need to be able to make the button alpha to go back down when the toggle is back to off.

Here's the script the toggle is linked to in the event.

 public void ShowAllFadedEnginesOnceToggled()
     {
         Image button1  = GameObject.Find("EngineSlot1").transform.GetChild(0).transform.GetChild(0).transform.GetComponent<Image>();
         Image button2 = GameObject.Find("EngineSlot2").transform.GetChild(0).transform.GetChild(0).transform.GetComponent<Image>();
         Image button3 = GameObject.Find("EngineSlot3").transform.GetChild(0).transform.GetChild(0).transform.GetComponent<Image>();
         Image button4 = GameObject.Find("EngineSlot4").transform.GetChild(0).transform.GetChild(0).transform.GetComponent<Image>();
         Image button5 = GameObject.Find("EngineSlot5").transform.GetChild(0).transform.GetChild(0).transform.GetComponent<Image>();
 
         button1.color = (EngineToggledOn);
         button2.color = (EngineToggledOn);
         button3.color = (EngineToggledOn);
         button4.color = (EngineToggledOn);
         button5.color = (EngineToggledOn);
     }

I have another function that changes the button.color back to original but not sure how to run it on toggle off? is it possible to do that using the event thingy that comes with the toggle?

Thanks!!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hathakas · Sep 20, 2015 at 04:01 AM 0
Share

Ok figured a way to do it with this:

   public void ShowAllFadedEnginesOnceToggled(Toggle toggle)
     {
        
         Image button1  = GameObject.Find("EngineSlot1").transform.GetChild(0).transform.GetChild(0).transform.GetComponent<Image>();
         Image button2 = GameObject.Find("EngineSlot2").transform.GetChild(0).transform.GetChild(0).transform.GetComponent<Image>();
         Image button3 = GameObject.Find("EngineSlot3").transform.GetChild(0).transform.GetChild(0).transform.GetComponent<Image>();
         Image button4 = GameObject.Find("EngineSlot4").transform.GetChild(0).transform.GetChild(0).transform.GetComponent<Image>();
         Image button5 = GameObject.Find("EngineSlot5").transform.GetChild(0).transform.GetChild(0).transform.GetComponent<Image>();
 
         if (toggle.isOn)
         {
             button1.color = (EngineToggledOn);
             button2.color = (EngineToggledOn);
             button3.color = (EngineToggledOn);
             button4.color = (EngineToggledOn);
             button5.color = (EngineToggledOn);
         }
 
         else if (toggle.isOn == false)
         {
             button1.color = (EngineToggledOff);
             button2.color = (EngineToggledOff);
             button3.color = (EngineToggledOff);
             button4.color = (EngineToggledOff);
             button5.color = (EngineToggledOff);
         }
     }

I'm just getting used to using parameters/arguments now lol.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

32 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Toggle Event passing bool [4.6+] 2 Answers

How to have a callback when a toggle is clicked in a toggle group? 3 Answers

Is there a way to know when mouse is 'hovering' over a Toggle? 2 Answers

Toggle's 'On Value Changed' checkbox is shown for bool parameter function 0 Answers

UI toggle.onValueChanged assigning method via script 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges