Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DeveloperDB · Nov 14, 2017 at 10:30 PM · buttonmenutoggletoggle button

I'm trying to toggle my in-game menu.

I created an in-game menu. That menu can be toggled with UI buttons.

Now I want to make it possible to press the button 'esc' to open the menu and press it again to close it.

The problem is, that it wants to open the menu, but not close it.

The solution might be simple, but I can't seem to solve it.

Maybe I'm just thinking too complicated...

Here is my code/script:

 public bool paused = false; 
 
 void Update()
 {

     if (!paused && Input.GetKey(KeyCode.Escape))
     {
         Debug.Log("You have paused the game.");
         paused = true;
         PauseGame();
     }
     else if (paused && Input.GetKeyUp(KeyCode.Escape))
     {
         Debug.Log("You have continued the game");
         paused = !paused;
         ResumeGame();
     }

 }

 public void PauseGame()
 {
     buttonSound.Play();
     Time.timeScale = 0f;
     thePauseMenu.SetActive(true);
     thePauseButton.SetActive(false);
 }

 public void ResumeGame()
 {
     buttonSound.Play();
     Time.timeScale = 1f;
     thePauseMenu.SetActive(false);
     thePauseButton.SetActive(true);
 }
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Dragate · Nov 16, 2017 at 09:12 AM 0
Share

Could you rephrase "The problem is, that it wants to open the menu, but not close it." plz? I don't understand it much. As I see the code, it should open the menu only when the button is held down. Is this what's happening?

avatar image jchester07 · Nov 16, 2017 at 09:13 AM 0
Share

Line 15, Have you tried doing paused = false; ?

And have you tested holding down the escape button for awhile then release it? What happens when you do that?

avatar image jchester07 · Nov 16, 2017 at 09:16 AM 0
Share

What happens if you do this?

  if (!paused && Input.Get$$anonymous$$ey($$anonymous$$eyCode.Escape))
  {
      Debug.Log("You have paused the game.");
      paused = true;
      PauseGame();
  }
  else
  {
      Debug.Log("You have continued the game");
      paused = !paused;
      ResumeGame();
  }

It should keep on switching from pause to resume and back again since its in the update.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by tarekhfahmi · Nov 16, 2017 at 09:52 AM

Youre going to want to start off by making sure that this button and the everything youre trying to activate and deactivate is attached to the same canvas. Call this canvas "PauseMenu" Next create a script and call it PauseController :

 using UnityEngine;
 using System.Collections;
 
 
 public class PauseGame : MonoBehaviour {
     public Transform canvas;
  
 
 
 
     
     // Update is called once per frame
     void Update () {
         if (Input.GetKeyDown(KeyCode.Escape))
         {
             Pause();
         }
     }
     public void Pause()
     {
         if (canvas.gameObject.activeInHierarchy == false)
         {
             canvas.gameObject.SetActive(true);
             Time.timeScale = 0;
         }
         else
         {
             canvas.gameObject.SetActive(false);
             Time.timeScale = 1;       
         }
     }
 }
 

Now create an empty game object and call that too PauseController. Add the script to it. Now go to the game object and select the pause canvas.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

86 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

UI Button should stay highlighted on click 2 Answers

Toggle Button Question 0 Answers

GUI.Button Toggling Error 1 Answer

Toggle Button State On/Off 2 Answers

Is there a method to create toggle group behavior for standard buttons 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges