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Question by Elit3d · Jan 16, 2015 at 07:19 PM · c#uitoggle4.6

[4.6] Toggle/Checkbox On/Off

How do I toggle the checkbox to show both on/off states. For example I want to enable something when checked and disable the same thing when unchecked. I have tried adding the toggle to the script by using public Toggle vsyncToggle; but that didn't let me add the object to it. I also have using UnityEngine.UI in my script. Any help?

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avatar image Mmmpies · Jan 16, 2015 at 07:37 PM 0
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Is this dynamically created menu or are you O$$anonymous$$ just adding the toggles to the canvas/panel yourself?

Either way you need to add them to a canvas group, but it'll make answer how you do the easier if I know what you're doing.

Oh and if it is being coded can you show the code, that helps as well.

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Answer by Anxo · Jan 16, 2015 at 07:37 PM

 bool someState = false;
 
 void OnTogglePushed(){
    someState = !someState;
    someObjectToDisplay.SetActive(someState);
 }
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avatar image Elit3d · Jan 16, 2015 at 07:42 PM 0
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$$anonymous$$any thanks! Tweaked it slightly to my liking but worked :)

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