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Question by preventionflu · Aug 09, 2020 at 05:26 PM · playerdestroyhealth

My player wont get destroyed when he dies ,My player wont get destroyed when he dies

this is my code for health using System.Collections; using System.Collections.Generic; using UnityEngine;

public class HeartSystem : MonoBehaviour { public GameObject[] hearts; public GameObject Player; private int life; private bool dead;

 private void Start()
 {
     life = hearts.Length;
 }

 void Update()
 {
     if (dead == true)
     {
     Destroy(Player.gameObject);
     }
 }

 public void TakeDamage(int d)
 {
     if (life >= 1)
     {
         life -= d;
         Destroy(hearts[life].gameObject);
         if(life < 1)
         {
             dead = true;
         }
     }
 }

} ,this is my code using System.Collections; using System.Collections.Generic; using UnityEngine;

public class HeartSystem : MonoBehaviour { public GameObject[] hearts; public GameObject Player; private int life; private bool dead;

 private void Start()
 {
     life = hearts.Length;
 }

 void Update()
 {
     if (dead == true)
     {
     Destroy(Player.gameObject);
     }
 }

 public void TakeDamage(int d)
 {
     if (life >= 1)
     {
         life -= d;
         Destroy(hearts[life].gameObject);
         if(life < 1)
         {
             dead = true;
         }
     }
 }

}

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avatar image N-8-D-e-v · Aug 09, 2020 at 06:03 PM 0
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have you actually checked if your lives are going down? also please don't post the same thing twice

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Answer by Merino33YT · Aug 09, 2020 at 06:57 PM

try changing it to Destroy(gameObject)

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