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Question by Zymes · Feb 09, 2017 at 02:23 AM · unityeditorproject

Project folder structure, spread out vs together

I have read a bunch of best practices for how to structure your project and it seems that everyone spreads out their stuff.

Why not have everything that corresponds to one object in the same folder?

Best practice example:

 Animations
  - Bear
 Prefabs
  - Bear
 Scripts
 - Bear

etc.

My example:

 Animals
 - Bear
     - Animations
     - Prefabs
     - Scripts

Wouldn't this make it easier to find when it's one "package"?

Is there a con to this approach?

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avatar image Pengocat · Feb 09, 2017 at 03:42 AM 0
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I personally hate browsing the project folders and therefore try to use as few folders as possible and ins$$anonymous$$d make use of labels and "favorites". Having a good na$$anonymous$$g convention is crucial when keeping a project clean. I would just have a folder called Animals if it made sense in the particular project and have anything related to the bear have the word bear in it and also give it a bear label perhaps. Remember that one asset can have several labels at once. Also when you are linking an object in the inspector by using the pop up everything is filtered by type and not by folders hence why it is important with the na$$anonymous$$g and spending time organising folders is almost useless.

avatar image Pengocat · Feb 09, 2017 at 03:49 AM 0
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Since things are easily filtered by type I would also never mention the type in the name of an asset. For example Bear$$anonymous$$aterial or Bear$$anonymous$$at should just be Bear since it is implied by the unity icon and the file extension that it is actually a material Bear.mat.

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