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How would one slow down time for a single Rigidbody2D?
So i have found this one method to slow down a Rigidbody2D it required me to scale the velocities and mass by a factor (timescale) though this does not result in the same physics effect to happen (Without the timescale effected, a ball bounces a certain amount of times, though when the timescale has been lowered the ball bounces less).
What other ways are there to slow down a single Rigidbody2D?
Answer by Arpi01 · Jul 25, 2019 at 11:03 PM
What you are doing is correct, just that you would have to lower the gravity too, for example if the time is halfed cut the gravity by half too
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