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Question by Vauxvogh · May 01, 2020 at 08:40 AM · collisionaddforceforcemagnitudeslowdown

How do I slow down addforce initially?

Here is my script, I'm applying force on collision and it works fine, I am using it to push back enemies on attack. But when it applies the force it moves them back so fast! like instant almost, How can I slow this down some? to where they get pushed back slower.

I've tried rigidbody drag and a less amount of force, that doesnt work though. I just want to slow down the push back to where it doesnt look like they are teleporting. Thanks in advance here is my script:

 public float forceApplied =  5000;
 
 
 
 if (HasForce)
          {
              Vector3 direction = (otherCharacter.transform.position -attacker.transform.position);
              otherCharacter.GetComponent<Rigidbody>().AddForce(direction.normalized * forceApplied);
          }  
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avatar image logicandchaos · May 01, 2020 at 03:49 PM 0
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you might have to change the gravity and perhaps friction and mass of the objects.

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Answer by ilagef · Jul 18, 2020 at 08:28 AM

Try to use different type of force:

 otherCharacter.GetComponent<Rigidbody>().AddForce(direction.normalized * forceApplied, ForceMode.Acceleration);


Here you can find the force types: ForceMode

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