Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by ronald.meijers · Aug 21, 2012 at 08:19 AM · androidvideomoviehandheld

How to check if Handheld.PlayFullScreenMovie has stopped playing

Hi,

I'm using "Handheld.PlayFullScreenMovie" to play an intro movie for my game on Android.

How can I check if the user has cancelled the playback (FullScreenMovieControlMode.CancelOnInput is on) or the movie has ended?

I would like to load a menu / level after that.

Little code snippet:

 void Start() {
     Handheld.PlayFullScreenMovie ("LogoAnim_480.mp4", Color.black, FullScreenMovieControlMode.CancelOnInput);
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
7

Answer by tsmitro · May 21, 2013 at 03:38 PM

From the Unity reference for Handheld.PlayFullScreenMovie:

Calling this function will pause Unity during movie playback. When playback finishes Unity will resume.

You can handle this in a coroutine and yield until playback has finished or been halted:

 void PlayVideo(string videoPath)
 {
     StartCoroutine(PlayVideoCoroutine(videoPath));
 }
     
 IEnumerator PlayVideoCoroutine(string videoPath)
 {
     Handheld.PlayFullScreenMovie(videoPath, Color.black, FullScreenMovieControlMode.CancelOnInput);    
     yield return new WaitForEndOfFrame();
     Debug.Log("Video playback completed.");
 }
 

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ATMEthan · May 21, 2014 at 09:04 PM 0
Share

I tried that and my debug statement executed instantly. Then i tried:

     private IEnumerator PlayStrea$$anonymous$$gVideo(object URL) {
         Handheld.PlayFullScreen$$anonymous$$ovie((string)URL, Color.black, FullScreen$$anonymous$$ovieControl$$anonymous$$ode.Full, FullScreen$$anonymous$$ovieScaling$$anonymous$$ode.AspectFill);
         yield return new WaitForEndOfFrame();
         yield return new WaitForEndOfFrame();
         Debug.Log("Video playback completed.");
     }

and my debug didn't execute til the video was ended via video complete or done/cancel input

avatar image gadgetoflife ATMEthan · Sep 24, 2015 at 06:41 AM 0
Share

Thank you @AT$$anonymous$$Ethan

It actually required

  yield return new WaitForEndOfFrame();
  yield return new WaitForEndOfFrame();

to make it work

avatar image
0

Answer by mostafanastary · Mar 01, 2020 at 12:31 PM

@gadgetoflife

yield return new WaitForEndOfFrame(); yield return new WaitForEndOfFrame();

not working for me, please help!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how to play video on android 4 Answers

Android - Play movie with Handheld skips it 0 Answers

Handheld.PlayFullScreenMovie() works on Android but not iOS? 2 Answers

Android Handheld.PlayfullscreenMovie not working from Cloud Build 1 Answer

is Handheld.PlayFullScreenMovie a pro feature in unity? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges