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Question by lthornett · Oct 12, 2019 at 06:35 PM · vuforiadelayhandheld

Want to play Handheld.Playfullscreenmovie aftr a delay

I'm new to Unity and C# - building an AR app using Unity and Vuforia. What I want to do is play multiple full screen videos after a delay - for example, app starts up, plays a full screen video after 5 mins, another one after 10 mins and so on.

I'm assuming doing this with handheld.playfullscreenmovie and a coroutine would be the best way, but I can't seem to get it to work. I've managed to get handheld.playfullscreenmovie to work on detection of an image target - but I want it to operate independently of that after a time delay. I've tried the following but when I build it to the iPad nothing happens:

 IEnumerator Example()
 {
     yield return new WaitForSecondsRealtime(5);
     Handheld.PlayFullScreenMovie("river.m4v", Color.black, FullScreenMovieControlMode.Hidden, FullScreenMovieScalingMode.AspectFit);
 }

}

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avatar image Hellium · Oct 12, 2019 at 07:00 PM 0
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How and when do you call Example?

avatar image lthornett Hellium · Oct 12, 2019 at 07:12 PM 0
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I have it attached to an empty game object and call it as

 void Start()
 {
     StartCoroutine(Example());
 }


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