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Question by vmahadev · Sep 23, 2016 at 11:39 AM · c#gyrohandheld

Gyro and accelerator values are not read by the code in Windows10 Tablet and Tablet is recognised as Desktop

Windows 10 Tablet is not recognised as a Handheld

The sample code pasted below

 using UnityEngine;
 using UnityEngine.UI;
  using System.Collections;
 
 public class PlayerController : MonoBehaviour {
     public float speed;
     private Rigidbody rb;
     public Text CountText;
     public Text GameResultText;
     private int count;
     private bool IsAccelerometerPresent;
 
     void Start(){
         rb = GetComponent<Rigidbody> ();
         count = 0;
         GameResultText.text = "";
         SetCount ();
         IsAccelerometerPresent = SystemInfo.supportsAccelerometer;
             if (!Input.gyro.enabled)
            {
                 Input.gyro.enabled=true;
             }

     }
 
     void Update(){
         if (SystemInfo.deviceType == DeviceType.Desktop) {
             if (Input.GetKey ("escape")) {
                 #if UNITY_EDITOR
                     UnityEditor.EditorApplication.isPlaying=false;
                 #else
                     Application.Quit();
                 #endif
             
             } else {
 
                 if (Input.GetKeyDown (KeyCode.Escape)) {
                     #if UNITY_EDITOR
                         UnityEditor.EditorApplication.isPlaying=false;
                     #else
                         Application.Quit();
                     #endif
                 }
            }
         }
     }
     // FixedUpdate
     void FixedUpdate () {
         if (SystemInfo.deviceType == DeviceType.Desktop && !IsAccelerometerPresent) {
             GameResultText.text = "Desktop";
             float moveHorizontal = Input.GetAxis ("Horizontal");
             float moveVertical = Input.GetAxis ("Vertical");
             Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
             rb.AddForce (movement * speed * Time.deltaTime);
         } else {
             GameResultText.text = "Other Than Desktop";
             Vector3 movement = new Vector3 (Input.acceleration.x, 0.0f, Input.acceleration.y);
             rb.AddForce (movement * speed * Time.deltaTime);
         }
     }
 
     void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.CompareTag ("Pick Up")) {
             other.gameObject.SetActive (false);
             count++;
             SetCount ();
             if (count >= 12) {
                 GameResultText.text = "You Win!";
                 #if UNITY_EDITOR
                         UnityEditor.EditorApplication.isPlaying=false;
                     #else
                         Application.Quit();
                     #endif
             }
         }
     }
 
     void SetCount(){
         CountText.text = "Count : " + count.ToString ();
     }
 }

Windows 10 Tablet recognised as Desktop NOTE: Gyro values are read in another C# script bind to another gameObject

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