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Question by DTJ Productions · Apr 21, 2010 at 01:13 AM · animationplaystopwalking

Walking Animation

Hey I want it so when my character walks the animation starts, and when he stops so does the animation.

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Answer by spinaljack · Apr 21, 2010 at 01:17 AM

var isWalking: boolean;

function Update(){

 if (isWalking){
    animation.Play ("walk");
 } else {
    animation.Stop("walk");
 }

}

Something like that, dropped on the model. Here's the documentation

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avatar image DTJ Productions · Apr 21, 2010 at 03:26 AM 0
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What function is this in.

avatar image spinaljack · Apr 21, 2010 at 09:38 AM 0
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You'll have to say when the model is walking with your movement script and you need an animation called "walk"

avatar image DTJ Productions · Apr 22, 2010 at 10:40 PM 0
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no that didn't work

avatar image DTJ Productions · Apr 22, 2010 at 11:59 PM 0
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I added the script to my characters moving script and no error happened and the animation didn't turn on.

avatar image spinaljack · Apr 23, 2010 at 10:27 AM 0
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Try reading the manual: http://unity3d.com/support/documentation/$$anonymous$$anual/Character-Animation.html $$anonymous$$akes sure the animations are named and setup correctly

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