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Question by Hez · Jan 31, 2013 at 09:57 AM · c#rigidbodyvelocityshooting

C# Bullets do not fly, just fall...

I have been going nuts over this, I checked all of my things to make sure collision is not to blame, and I made sure the bullet had a ridged body, and I'v tried 5 different codes, but all they do is fall down. I even changed the rotation of the bullet to make sure "Forward" wasn't down, but they still all fall. T_T

 using UnityEngine;
 using System.Collections;
 
 public class Shoot : MonoBehaviour {
 
 
         public float bspeed = 500;
         public Transform shootfrom;
         public Rigidbody bullitt;
     
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         
                     
         if (Input.GetKeyDown(KeyCode.LeftShift))
         {
         Rigidbody shooting;
         shooting = Instantiate(bullitt,shootfrom.position,transform.rotation)as Rigidbody;
         shooting.velocity = transform.forward * bspeed;    
         
         }
     
         
         
     }
     
 }
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Answer by Hez · Jan 31, 2013 at 01:43 PM

I found an answer myself, I just made a new scrip and applied it to the bullet.

 using UnityEngine;
 using System.Collections;
 
 public class onwords : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
         transform.Translate(Vector3.forward * 1 * Time.deltaTime);
     }
 }

 
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avatar image Doireth · Jan 31, 2013 at 04:38 PM 0
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using transform.Translate() means that the object will not calculate collisions. Apply force using AddForce() and the physics engine will handle collisions.

avatar image Hez · Jan 31, 2013 at 07:48 PM 0
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Thanks, that saved me from looking on the internet, for ever, later :D

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Answer by Berenger · Jan 31, 2013 at 09:58 AM

bullit is declared as GameObject. Either declare it as rigidbody, or instantiate a GameObject and use shooting.rigidbody.velocity.

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avatar image Hez · Jan 31, 2013 at 10:16 AM 0
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That got rid of the error message :D but the bullets still fall to the ground. I am going to update the code in the thread, people may think you are nuts :P

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Answer by Qvintusdk · Jan 31, 2013 at 11:20 AM

your making sure shootfrom.position isn't inside another object right? It could also be because your mass on the bullet is a bit too high?

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