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Question by KuPAfoo · Jan 19, 2014 at 02:00 AM · colliderphotondeadgetinstanceid

[photon][RPC] GUI function to specific instanceID?

 if(collision.gameObject.tag == "weapon")
         {
             
             
         Debug.Log ("a Player's sword: ("+collision.gameObject.GetInstanceID()+"hit my body " +gameObject.GetInstanceID());
         
         this.myPhotonView.RPC("success", PhotonTargets.AllBuffered);
         }

is on the player mesh

 if(collision.gameObject.tag == "Player")    {
             Debug.Log (collider.GetInstanceID());
             if(myPhotonView.collider.GetInstanceID()==collider.GetInstanceID())
             {
             Debug.Log ("mySword"+ gameObject.GetInstanceID()+" - hitEnemy" + collision.gameObject.GetInstanceID());
                 
                 
             }
 
         }

This is on the weapon's script. Both these match: alt text How do I send the sword that he hit specifically that enemy. I'm calculating % of hits done to player to display who killed who.

pun1-18.png (5.4 kB)
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avatar image KuPAfoo · Jan 19, 2014 at 02:38 AM 0
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Busy night on here tonight... I'm really trying to get something like "PlayerX killed playerY" on a gui button on player X's screen

avatar image KuPAfoo · Jan 19, 2014 at 04:54 AM 0
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$$anonymous$$aybe I should be sending a RPC to the remotes? and checking for a match to the collision.gameObject.GetInstanceID()?

avatar image KuPAfoo · Jan 19, 2014 at 09:29 PM 0
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I'm non-stop playing with this... any help would be nice!

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