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Question by order66 · May 24, 2013 at 09:25 AM · animationmecanimstopdeathdead

Mecanim: Stop/Hold Animation at the end

So, I have a death animation where the character is standing, then falling to the ground.

I trigger this animation through a bool value set up in mecanim.

Now I want to play the death animation only once. After that I dont wan't to blend in another animation. Actually I just want to stop at the last frame of the animation and hold it. Is there any easy way to this?

Regards

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Answer by Grim_Darknight · May 27, 2013 at 01:04 AM

Make the death animation so that you cannot transition out of it and make sure it is non looping.

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avatar image ExtinctSpecie · Feb 10, 2017 at 12:11 PM 0
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i've been looking for this like 5 hours wow no-one explained how to stop the animation on last frame

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Answer by Neogene · Oct 18, 2018 at 09:35 AM

1) Disable loop from import settings of the animation. 2) Generate transition to the death animation 3) Select transition -> settings -> "Can Transition to Self" set to false (unchecked)

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avatar image RIPANN · Mar 21, 2020 at 09:28 AM 0
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Neogene's answer helped for my scenario. I wanted to from AnyState to DeathAnim and on the death animation end hold it.

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Answer by Griffo · May 24, 2013 at 09:46 AM

If you want to pause a layer you could set that layer's weight to 0

 private var anim : Animator;
 
 anim.SetLayerWeight(1, 0);
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