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Question by wiped · Apr 04, 2013 at 06:41 PM · fpsaimaimingzonedead

FPS Deadzone aim

I'm trying to achieve effect of free-look aiming (with deadzone), which can be seen in games such as ARMA, or Red Orchestra. The result I am aiming for can be seen in this unfortunately anonymous prototype

http://dl.dropbox.com/u/677391/Demo.html

Arma 2 deadzone aim youtube video

My solution was to follow GUI cursor, that was moving inside a predefined deadzone box, but it was badly 'glued together' and quickly broke, when i was trying to proceed with recoil and so on.

I would be grateful if anybody could come up with some solution, or helpful tips.

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avatar image Adr3naline · Oct 28, 2013 at 06:23 PM 0
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I would also like to know a good way to achieve a dead-zone method of aim. Games of comparison: Operation Flashpoint, Armed assault, Red Orchestra, etc..

I guess for starters I am using a simple object LookAt mouse position approach, however, I am not sure how to place a clamp on the object's rotation within the dead-zone. Getting the main camera to only move when the weapon hits the dead-zone boundaries is another story.

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