Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by smirlianos · Dec 28, 2012 at 01:04 PM · audioloadmusicdontdestroyonloadstop

Don't destroy a variable when changing scene

How can I keep the music that plays when I change scene, but after some scenes (e.g. the fourth one) the music stops?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by arky25 · Dec 28, 2012 at 01:28 PM

you can use "DontDestroyOnLoad(gameObject);" and use if(Application.loadedLevel == "your level name were you want the music to stop"){ audio.Stop();}

try it out it should work!

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image arky25 · Dec 28, 2012 at 01:28 PM 0
Share

i´m sorry, its "loadedLevelName"!

avatar image fafase · Dec 28, 2012 at 01:34 PM 0
Share

Actually, this one works better than $$anonymous$$e...

 DontDestroyOnLoad(gameObject);
 Application.LoadLevel(nextLevel);

Remove the camera from the other scene and that is it.

One little issue you might get from this way, if your camera has specified behaviours depending on the scene you need to modify the script with both scenes behaviours.

avatar image smirlianos · Dec 28, 2012 at 01:37 PM 0
Share

Ok, it worked, but I found an other solution. When the scene that I don't want to play the music loads, It runs this script, that destroy the gameobject that was still in se from the first scene

 private var themusic : GameObject;
 
 function Start () {
     yield;
     themusic = GameObject.Find("$$anonymous$$anager$$anonymous$$usic");
     Destroy(themusic);
 }
avatar image arky25 · Dec 28, 2012 at 01:38 PM 0
Share

I think you dont need to put the audio on the camera if its a 2D sound.

avatar image
1

Answer by Maulik2208 · Dec 28, 2012 at 01:43 PM

it's ok that you are destroying the music else you can simply use isEnabled = false; and your music will be disabled.....This works with gameobjects,3d text etc....as well.....Cheers

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to STOP music when loading a SPECIFIC SCENE? 3 Answers

How to stop audio in a scene when DontDestroyOnLoad was already called? 1 Answer

GetSpectrumData over entire file 1 Answer

How to start/stop/loop different music tracks 0 Answers

audio change object size 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges