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Question by mozzprod · Jul 11, 2019 at 11:18 AM · stopobstaclepause gameobjects-movementhealth

Why don't moving objects stop when the game is Paused?,Why are the obstacle in my game moving when the game is paused?

There are a few obstacles in my map which move by themselves from one point to another. but they don't stop when I pause the game. (The pause function is working fine) Please help :) !

Obstacle Movement code:

 using UnityEngine;
 using System.Collections;
 
 
 public class ObstacleMovement : MonoBehaviour
 {
     // Transforms to act as start and end markers for the journey.
     public Transform startMarker;
     public Transform endMarker;
 
     // Movement speed in units/sec.
     public float speed = 1.0F;
 
     // Time when the movement started.
     private float startTime;
 
     // Total distance between the markers.
     private float journeyLength;
 
     void Start()
     {
         // Keep a note of the time the movement started.
         startTime = Time.time;
 
         // Calculate the journey length.
         journeyLength = Vector3.Distance(startMarker.position, endMarker.position);
     }
 
     // Follows the target position like with a spring
     void Update()
     {
         // Distance moved = time * speed.
         float distCovered = (Time.time - startTime) * speed;
 
         // Fraction of journey completed = current distance divided by total distance.
         float fracJourney = distCovered / journeyLength;
 
         // Set our position as a fraction of the distance between the markers.
         transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fracJourney);
 
       
     }




Snippet from the options section to pause the game:

   public void Pause()
     {
         pauseMenuUI.SetActive(true);
         Time.timeScale = 0f;
         GameIsPaused = true;
 }







,

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Answer by Stardog · Jul 11, 2019 at 12:58 PM

Possibly you will have to multiple all movement over time by Time.deltaTime. deltaTime gets multiplied by the timeScale.

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