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Question by Gingernator_X · Nov 09, 2016 at 12:04 AM · mouse

Mouse Issues

Whenever I hit Escape I get my pause menu, but my mouse is hidden behind my menu. I hit Escape again and my mouse is present. I hit Escape one last time to have the mouse on my menu. I do not know the scrip to make the mouse ONLY visible when the menu is up. Any help would be great. Here is my current Pause Menu Script:

using UnityEngine; using System.Collections; using UnityStandardAssets.Characters.FirstPerson; public class PauseGame : MonoBehaviour { public Transform canvas; public Transform Player;

 // Use this for initialization
 void Start () {
 
 }

 // Update is called once per frame
 void Update() {
     if (Input.GetKeyDown(KeyCode.Escape))
     {
         Pause();
     }
 }
 public void Pause()
 { 
         if (canvas.gameObject.activeInHierarchy == false)
         {
             canvas.gameObject.SetActive(true);
             Time.timeScale = .15f;
             Player.GetComponent<FirstPersonController>().enabled = false;
         }
         else
         {
             canvas.gameObject.SetActive(false);
             Time.timeScale = 1;
             Player.GetComponent<FirstPersonController>().enabled = true;
         }
 }

}

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avatar image Mstrrer · Jan 07, 2019 at 12:52 AM 0
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$$anonymous$$aybe try using .SetActive() ins$$anonymous$$d of .enabled?

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Answer by Gingernator_X · Nov 10, 2016 at 08:05 PM

Just bumping this since I have not gotten any answer yet :)

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