Stopping the Editor mouse from teleporting from one edge to the other of the screen while rotating camera.
When you rotate the camera in unity, if your mouse reaches the edge of the screen the mouse will teleport from one side to the other allowing you to smoothly keep rotating. However if you are remotely accessing that machine from another, when this action happens the mouse on the streaming PC will try to teleport while the mouse on the PC accessing it will not be able to be moved which causes the camera to flip around as if you were moving your mouse instantly back and forth.
I could not find any mouse settings to changes this nor anyone else having this issue and fixing it.
Is there a way to turn it off?
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