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Question by ImPhilip · Jul 20, 2014 at 05:23 PM · mousepause

Can't disable MouseLook Y axis in pause screen

     if(Input.GetKeyDown(onOffButton))
     {
         if (displayInventory)
         {
             displayInventory = false;
 
             
                 firstPersonControllerCamera = gameObject.Find("First Person Controller").GetComponent("MouseLook");
     firstPersonControllerCamera.enabled = true;
 mainCamera = gameObject.Find("Main Camera").GetComponent("MouseLook");
 mainCamera.enabled = true;
 
 
         }
         else
         {
             
                 firstPersonControllerCamera = gameObject.Find("First Person Controller").GetComponent("MouseLook");
 
     firstPersonControllerCamera.enabled = false; // X Axis
 mainCamera = gameObject.Find("Main Camera").GetComponent("MouseLook");
 mainCamera.enabled = false; // Y Axis
     
 
     
         }
     }

Currently When I open this inventory. I disabled the X axis so you cant look left or right. To disable the Y axis I put

 mainCamera = gameObject.Find("Main Camera").GetComponent("MouseLook");
 mainCamera.enabled = false;

For some reason it gives me a error

 NullReferenceException: Object reference not set to an instance of an object
 Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
 Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.Object[] args, System.String cacheKeyName, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
 Boo.Lang.Runtime.RuntimeServices.SetProperty (System.Object target, System.String name, System.Object value)
 InventoryDisplay.Update () (at Assets/Inventory/Scripts/InventoryDisplay.js:94)
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Best Answer

Answer by dsada · Jul 20, 2014 at 05:37 PM

You either dont have gamobject named "Main Camera" in the scene at the time of call or it doesnt have MouseLook Component on it.

I dont think its a typo but use the generic version of GetComponent like:

 ...GetComponent<MouseLook>()

it ensures type safety.

So all in all, make a debug.Break() before this code and check if theres everything okay that i wrote. Also check for typos. Or debug your variables to console:

 Debug.Log(gameObject.Find("Main Camera"));
 Debug.Log(gameObject.Find("Main Camera").GetComponent("MouseLook"));

And you will find out what is missing.

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